Updates and Fixes
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    The Don
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    Re: Updates and Fixes

    by admin » Sat Dec 24, 2016 10:14 pm

    You may also re-use ::home and ::dz commands to exit almost anything except for dungeoneering.
    Reaper should give +1 more tasks per day.
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    The Don
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    Re: Updates and Fixes

    by admin » Wed Dec 28, 2016 3:11 pm

    - rsps-list added as 5th option for voting with reward
    - fixed Forum unread/read icon for forums and topics
    - server restarted and made daily backups
    - fix for teleporting issue, some reported it makes client lag a bit when using a lot (not tested yet)
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    Re: Updates and Fixes

    by admin » Thu Dec 29, 2016 9:27 am

    - fix for scattering ashes
    - Rise of the Six, Araxxor etc should award boss points at the end of fight
    - ROTS end timer set to 45 seconds and energy drop is a bit lower. False report: if u have inventory full in rots the item will not drop on the floor. It does drop and works fine.
    - fixed Cleaning Grimy Herbs in dungeoneering uses whole stack and only gives 1 clean herb. Made a check also if enough inventory slots as new clean herbs will not stack.
    - QDB fix for boss attack and fixed a few issues with map rendering
    - made a fix to improve moderator punish commands
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    Re: Updates and Fixes

    by admin » Sat Dec 31, 2016 9:04 pm

    - coal bag may be now used for smelting
    - pet inventory interface fixed, will require a bit more work to be 100% like on retail
    - fix for creating Ascendri bolts and Ascension bolts
    - Shadow Dye added to Boss Shop, one requires 3.5k points and it's only used for 21 items listed here
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    Re: Updates and Fixes

    by admin » Mon Jan 02, 2017 1:24 am

    - bonus double XP for 2 days, normal weekly bonus will be on also
    - fixed annoying crafting interface bug where u had one item selected but was crafting another
    - spinning wheel interface fix and rewrote the whole system
    - made a fix for crossbow string crafting
    - coal bag will also accept filling with noted coal (I don't see why not)
    - Thurgo will not require coral crossbow anymore, instead it will ask for 2M fee
    - fixed bug where some items were giving "teleportation" error
    - forgot to apply Shadow dye item combination fix on last update
    - fix for mute/unmute mod command, will still require a bit more change but will do the job for now
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    Re: Updates and Fixes

    by admin » Mon Jan 02, 2017 9:48 am

    - fix for bonecrusher not auto-crushing airut bones: this report
    - fixed bonecrusher XP, it was way to high, added same formula as for burying bones
    - Portable deposit box should last for 1 hour (other portables 5 minutes) according to wiki
    - fixed Portable sawmill and Portable well, not deploying
    - made the portable sawmill and well work. The bonuses and discount while using these 2 portable objects are not implemented yet. It's not retail like, is the best I could do quick so will require more work.
    - fixed wrong item id for Runecrafter Hat in vote shop (this report)
    - fix for hooded max cap customization (this report)
    - limited Vorago entrance to max 6 players. I'll still need to do another update here, atm only one instance can run
    - fixed Vorago reset, it should use abilities even after restart
    - sry also forgot to add the spinning wheel interface fix made yesterday
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    Re: Updates and Fixes

    by admin » Wed Jan 04, 2017 9:42 am

    - fix for dungeoneering Fletching, hard fix, was a mess and needs proper testing
    - general fix for crafting, it should not make available items were you don't have all requirements
    - fix for fletching Mahogany stock
    - fixed Add string to crossbows, off-hand and 2 hand also
    - BoB interface fix, your pet inventory will show up as on retail
    - Brackish Blade weapon bonus stats cap to +5
    - fix for Vorago cave entrance, sry disabled by mistake
    - removed xmas event scripts, objects and npcs
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    Re: Updates and Fixes

    by admin » Fri Jan 06, 2017 11:11 am

    - added new cool feature progress skill bar for most of skills, may be a bit buggy as xp values are pretty high
    - fix for Dungeoneering smelting, rs3 interface and a few reported bugs fix
    - Kalphite King (KK) should not respawn until a new instance is open (will need to do the same fix for more)
    - KK will spawn less minions during fight
    - Tangle gum branches added to dungeoneering shop
    - fixed fishing, will go a bit faster
    - player crafting action should stop when you don't have enough places in inventory
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    Re: Updates and Fixes

    by admin » Sat Jan 07, 2017 7:40 am

    - general skill dialog fix for items that require more then 3 ingredients (Infuse pouch at obelisk for example)
    - farming improvements: pillar, calquat, cactus
    - added Pottery over and Potter's wheel rs3 crafting functions and interface
    - all new items for Pottery and Potter's wheel are now available

    Forums:
    - you may not post on forums if you don't have a game character (avoiding spam)
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    The Don
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    Re: Updates and Fixes

    by admin » Tue Jan 10, 2017 9:32 am

    - general fix for crafting items with multiplier quantity results (needs a bit more testing)
    - small adjustment for Fletching: Shortbow should require level 1 not 5, Arrow Shaft should give 4.5xp not 5, Willow, Maple, Yew xp and lvl requirements fix, mostly item 2 and 3 were reversed as xp/lvl values.
    - fix for Pet shop owner this report
    - added infusion function at Summoning Obelisk for all 84 Summoning Scrolls
    - familiar and pet interface adjusted a bit better, closer to rs3, still need to work on those options and specials
    - basic fix for summoning Dreadfowl, will require more work
    - removed bank PIN interface until proper fix, improved a bit functionality of the bank tabs
    - Runecrafting air runes fix this report
    - Corrupted Ores, forgot to del craft item after making some changes to system this report
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